aoe2 mongols strategytoronto argonauts salary

They do everything. This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. This guide will primarily focus on giving detailed information on each Civ in the game, old and new. With update 35584, destroyed House foundations no longer provide population space with Nomads researched. The Mongols' navy only lacks Dry Dock, so in water maps, they are well prepared, but they do not have any buffs, and it is preferable that they stay dry. The Huns also complement the Mongol army with their heavy cavalry and cheaper Cavalry Archers. Last mention goes for Samurai, because they get +12 bonus attack against Mangudai, but they will never get to chase them. Monks will have a limited use. The thing to me about the Mongols is that I feel like taking advantage of their post imp strengths is so damn expensive. Will Ghengis Khan ever find the last dragon ball? In the Notes column I added the strat to follow: And all of this started when someone asked if Turk or Tatar HCA were better against Mongols! the Huns civilization bonus of starting at maximum population is incorporated in the Age of Empires IV Mongols). On the water, the lack of Dry Dock is really unfortunate, since it means their ships miss out on an important speed boost. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. We must not forget raids. Most of the citys 100,000 inhabitants were murdered. The Mongols are an offensive civilization that focuses on its ranged units and emphasizes guerilla tactics. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. A Burmese Battle Elephant + Skirm + BBC slow push could also be surprising for a greedy Mongol enemy, but by the time you get to this costly combo, Mongols can take map control and start pushing your base with Mangudai. The Mongols also have access to powerful siege weapons. Elite Cannon Galleon removed from the technology tree. With their unique technology Drills the siege workshop units move 50% faster. < Mongols (Age of Empires II) Edit Civilization Technology tree Strategy Contents 1 Overview 1.1 Civilization bonuses 1.2 Unique units 1.3 Unique technologies 2 Tech tree key 3 Military 3.1 Barracks 3.2 Archery Range 3.3 Stable 3.4 Siege Workshop 3.5 Castle 3.6 Dock 3.7 Monastery 4 Defensive structures 5 Research 5.1 Blacksmith 5.2 University This page was last edited on 11 August 2014, at 02:21. The attack bonus against rams is removed. In addition, their additional HP bonus for the Scout Cavalry line also applies to their Steppe Lancers, which make them an interesting option for fast raids on masses of cluttered units, and a viable alternative to the Knight line or the Scout line (the latter if gold is available). Despite their fierce mobile cavalry, their Monks and foot soldiers are below average, missing several key technologies across the board. Cav Archers bonus - There's no real way to use this effectively. Their biggest advantage is killing a Siege Ram in 11 hits, a Siege Onager in 4 hits and an unpacked Trebuchet in 7 hits. Civilizations with good Onagers may also counter the Mongol Cavalry Archers if they forgot to micro them. . When Ogedei died on campaign in 1241, the entire army fell back to settle the question of succession. You HAVE to get those two Boars in every Random Map game. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of. AoE2 Strategy Center is a place to find strategies and guides to use in Age of Empires 2.Guides are mainly intended to use in Age of Empires 2: The Conquerors but some may also be able to use in the Age of Kings. A well-crafted and complete title, capable of offering exactly what one expects from a modern RTS. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. For each building the Mongols ignite, they get +50 food and gold, which can add up quickly. Outside these areas of expertise, the Mongols fare rather poorly. Without further do here is the build order: First 3 villagers build houses and then harvest sheep. Once the player builds up a Castle, they should start to switch to the Mangudai as their preferred Cavalry Archer. The Mongols light cavalry gain 30% extra hp but they lack Plate Barding Armor. The companion to Mangudai will always be Hussars. As their Light Cavalry and Hussar gets noticeable more HP, Mongols have an advantage at trash wars, especially against civilizations that lacks the Halberdier upgrade or more buffs for the Pikemen. I'm glad you liked it, and remember me if this info is useful to you when facing Mangudai , Ngl didn't read this all, but one time I was playing Mongol mirror and my Mangudai Hussar combo got crushed by Camel Skirm Hussar. Hunting bonus - This is the best, specific bonus in the game. The same goes for the rest of siege Unique Units. Rattans will fare much better, with their amazing pierce armor and 11 attack. Dont be too harsh on me if I made a mistake. But I still feel that any of the civs who get most of the HCA upgrades can mirror the Mongol composition without the issue of depending on a Castle to mass their HCA. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. Mongol Monks are some of the worst, and they do not have Halberdiers, which means that the Mongols have no concrete answer to elephant units. As a cavalry archer civilization, the Mongols have excellent mounted archers, arguably the best of all civilizations. But the Gold medal here goes to Genoese Crossbowmen, who have a huge bonus attack against both Mongol units, while tanking hits a bit better than Arbalesters, Longbowmen or Chukonus. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Age of Empires Series Wiki is a FANDOM Games Community. Because the Mongols were subjugated under Qing rule, they do not appear as a playable civilization in Age of Empires III. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. So well leave Elephants apart. Their main disadvantage is a big weakness to Camels (Mongols can easily tech into them). That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. Notice than some of the civs dont even get a unit in bold. Simply those little tricks you learn if you happen to watch a recorded game, a youtube video or a live-stream. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. 2- Boar save. History fan - I want a Campaign for each civ. It's the fastest gathering in the game. Light Cav bonus - This bonus means that Hussars take one more hit to die from melee units than other Hussars. Hello everyone, and welcome to my guide a community effort I'm undertaking, to move some of the best works of the original Age of Empires 2 (Steam Edition) to the Definitive Edition. You need to create an army based on what the enemy is going to do and you can only afford to fully upgrade one or two of the Mongols' best units. Mongols would need to micro Mangudai so that they aim for Halbs while Hussars deal with Huskarls. I've been playing Age of Empires 2 for almost 2 decades, and consider the game to be not only the greatest real-time strategy game of all time, but the greatest video game of all time. Mongols also have access to all siege weapons except Bombard Cannons and can fully upgrade their Champions, when Mongols reach the Imperial Age they must start to combine their Cavalry Archers, Mangudai and Hussars with siege weapons and some infantry, the Drill technology allows to their siege to move a lot faster than normal, so their siege weapons have a chance to retreat or attack sooner than expected. Even prominent defensive civilizations such as Byzantines, Teutons and Incas will have a harder time dealing with the Mongol fast moving siege engines. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. Mangudai attack bonus against siege weapons reduced to +1. As it can be seen, a mass of 20 of these units can one shot kill Mangudai. Well delve into different army compositions for each of the civs that could give you a chance of victory. Mongols are at their strongest moment in the Castle Age. Their lack of speed guarantees them taking shots to death from Mangudai and Mongols switching their push if they find an inexpugnable fortress. Cavaliers (except Sicilians) and Celt Paladins are less dangerous because of the many less shots for a kill, but here and there we can find a bonus that can become painful for a exchange of units (upgrading Hussar and Mangudai is much more expensive than upgrading Cavaliers even with Stirrups, Farimba, Hauberk or Szlachta privileges). The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. They focus on cavalry archers. The biggest issue when it comes to heavy cavalry is that both Mangudai and Hussars are faster than them (except Cumans!!!). It is also important to notice that you can in many cases risk losing lots of Hussars to snipe Mongol siege, and Blast Furnace becomes very important in these cases. So, what could each of the civs do against that? Will we finally learn how to defeat the Mongols in the Imperial Age? They focus on cavalry archers. Hussite Wagons, as siege, are not supposed to be used against Mangudai, but in fact their performance against them is quite good. Halberdiers can support them to deal with Hussars, who deal 10 damage to them. This is an issue that has occurred to all of us (except maybe a few newbies): You let Mongol enemy get to Imperial Age, upgrade and mass Mangudai, Hussars and Siege, and youve no idea on how to deal with that. Hand Cannoneers, Janissaries, Conquistadors and Hussite Wagons hit hard Mongol units. While we all agree that the best way to beat Mongols is a strong push on Castle Age or early Imperial before they mass 20+ Mangudai, many of us dont have the ability or confidence to carry out effectively a Castle Age push. Hussars are way faster than Mangudai, but until they cover up the 7 range of Mangudai, they can be hit more than once by them. The bonus can also help with a Scout Cavalry rush, since it help detect defending troops faster, but it is almost useless in the later game. Verteidigung in age of empires ii: Source: dfgames.net. Mongols get a crazy early game bonus for hunting. Unite the fractious tribes of the Mongolian steppe and lead vast mounted hordes to the edges of the known world. Attempted invasions of Japan were thrown back with heavy loss in 1274 and 1281. When playing a random map game against the computer, the player may encounter any of the following Mongol AI characters: The Mongols were nomads from the steppes of Central Asia. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . For the Goth flood, Huskarls and Halberdiers should be spammed, and push back Mongol units. Mangudai become in handy very well when the opponent is trying to attack with siege weapons. Seeing as the Mongols utterly destroyed a Teutonic Army like..back in Nam, they most likely were created to do such a thing, (Actual Source http://en.wikipedia.org/wiki/Battle_of_Mohi). You only get 2 boars, it's not a HUGE deal if you harvest those food faster. This team bonus makes a good synergy with the Portuguese team Bonus, since the Portuguese provide Cartography from the beginning of the game for the entire team, allowing the team to explore the map faster. Magyar Huszars can replace standard Hussars, and become trash units after researching Corvinian army. Team Bonus: Light cavalry have +2 line of sight. This lets them hold off on Farming long enough to buy Horse Collar so they have efficient farms, and they can also use it to help fuel a Scout rush, being able to afford Bloodlines and even Forging. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. Looking at it, we know that a group of 20+ Mangudai will certainly 1 shot kill our Hussar, but the latter are cost effective against them. They can also stop Xbow production (especially after Bodkin Arrow and Ballistics) and do an intermediate switch into Cavalry Archers, who are very good since they fire 30% faster. As their hunters work faster, they have an advantage in maps with more huntable animals than average, these include, Scandinavia, Yucatan, Black forest, Valley, and others, especially maps in which players can find more than 2 Boars or their equivalent near their initial Town Center. Thus, Mongol players must constantly attack the enemy to make sure they are unable to build up a strong enough force to attack. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Its interesting to see the effect of Treb benefitting UTs (Briton Warwolf, Japanese Kataparuto, Tatar Timurid Siegecraft), which could be helpful with the role of Trebs. From StrategyWiki, the video game walkthrough and strategy guide wiki, Age of Empires II HD: The African Kingdoms, Age of Empires II: Definitive Edition - Lords of the West, Age of Empires II: Definitive Edition - Dawn of the Dukes, Age of Empires II: Definitive Edition - Dynasties of India, https://strategywiki.org/w/index.php?title=Age_of_Empires_II:_The_Age_of_Kings/Walkthrough&oldid=716576, William Wallace (Scottish, tutorial campaign), Barbarossa (Holy Roman Empire - Alliance of German Countries). You should still beware of enemy onagers. I know this is true for a lot of civs, but the Mongols just feel like an especially expensive civ to play. Chukonus have a difficult micro and lower range but strong power, so they must be supported by Chinese Cavalry (I suggest Camels or Light Cavalry here). A wise decision is to consider your own Light Cavalry, who are fast, cheap and arrow resistant against an army composed of Cav Archers, Light Cavalry and Siege. They also have access to all cavalry units and technologies except for the Paladin. Am I right in feeling this way? The first three have more than 2 pierce armor, and Huszars, apart from beating Mongol Hussars 1v1, have a huge bonus attack against siege that could give an end to the Mongol push: Tarkans and Keshiks have a similar performance, with the former resisting a more arrow fire while attacking a bit slower. Beginning with only an estimated 25,000 warriors, he added strength by subjugating other nomads and attacked northern China in 1211. They have many bonuses that allow them to move fast and hit very hard when used effectively. Mangudai attack bonus against siege weapons reduced to +1. In 1402 he defeated a large Ottoman Turk army near modern Ankara. It can beat almost all civilizations in style, Mangudai and rams! Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. They get arbalest and heavy cav archer - the HCA firing faster due to a civ bonus. In the category of Cavalry Archers we find Camel Archers, who are Mangudais kryptonite. I wont consider mirror matches. Age of empires ii 1 viewers gadzookzzz. Mongols have one of the best scout opening plays in the game, and their upgraded scout line gets extra HP for free. Learn the build for a 15 minute fast castle into a 3 town-center boom. Heres a Table with the particular units I have considered. While it has some weak points, like simplifying some of the series' core micromanagement, in the end it offers a solid experience which should not go unnoticed by fans of the genre. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. If a Mongol player chooses to perform a fast Castle, they must try to raid enemy towns with Light Cavalry and Cavalry Archers as soon as possible and perform a Light Cavalry or a Cavalry Archer Castle Age rush. Mangudai should go together and be intensively microed. Players can scout a much larger area of the map in the same time and may thus get an edge over the other team in terms of resource locations, map layout and position of enemy bases. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. You need lots of them. These include Turks, Italians, Malians and Saracens. The Mongols are an East Asian civilization in Age of Empires II based on confederation of nomadic tribes in central Asia who would eventually form the Mongol Empire under the leadership of Genghis Khan. That's the main idea. Conquistadors can be microed, but Mangudai outrange them, and both Mongol units are faster than them. Mangudai Rate of Fire increased (made slower) to 2.1. Camels are a very important unit for this matchup, since they get a big bonus attack against both Mongol units. Wagons are also outranged by Mangudai, so theyre less effective. Yeah, making mangudai and siege really hammers your economy (esp. They can upgrade them fully but they lack bombard cannons. They are food/gold demanding, but Turk Hussars are easy to tech into and resist Mangudai fire well. Their economy is not great after the Feudal Age. That would mean also researching Bloodlines and Husbandry, which are necessary for CA and Mangudai.

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