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instead. Fighting Envelope (mnvr) 50% (25/10), damage 1D6+1 + STR 4D10 50% (25/10), damage 8D6 Prktha Krnk Sanity Loss: 1/1D10 Sanity points. Their lore and statistics updated and revised for the Call of Cthulhu 7th edition game(andPulp Cthulhu). In most cases, such humans are found senseless and crazed, and some later fall pregnant, giving birth months later to beautiful yet uncanny children. It was the months following that partial memories came back to him of his talk with Pan. The key to such encounters is to instill fear and a realization that, no matter what the investigators do, their victories are pyrrhic at best. Such creatures become adept at stealth and hunting. Alternatively, the deity may use its Heart Attack or Mesmerize powers once per round (see above). Man rules now where They ruled once; They shall soon rule where man rules now. Only one attempt per week is allowed. It reforms in 2D10 hours. The Keeper is encouraged to use these as inspiration and devise their own cult blessings, helping to give the lowly human cultist a little more spark. Powers Key abilities possessed by the entity. To recognize Azathoth is to realize ones own insignificance. When humans are in the presence of a god it is unlikely that the god even notices them. I think it more chance than design that the will or actions of the Elder Gods might favor humanity. The victim may attempt to break free with an Extreme STR or Hard DEX roll, but, failing this, if they succeed with a Luck roll, their arms are not pinned and they make initiate attacks without penalty. If the attack roll results in an Extreme success, the target is flung so hard as to be cast beyond the atmosphere and into space (unless special provisions have been made or certain spells are available, death is the automatic result). How you portray the actions of any Mythos god is important, but such considerations must be part of the story and plot of the game you are running. Earthly Forms Some Old Ones and Mythos beings may appear to take forms similar to earthly animals or humans. Much like the Lady of the Woods, the Great God Pan is a conduit for reckless desire, yet a far less subtle one. Sanity Loss: 1/1D10 Sanity points. A truly alien being, Cthulhu radiates an otherworldliness that twists human perception and destroys minds: the smell of rotting seas and other indescribable things causes a person to vomit, sounds become distorted, colors are unfamiliar, and ones mind finds it hard to relate to a thing so large, bizarre, and otherworldly. A character inside or outside the area of effect can negate the ranged attack penalty die with a successful Cthulhu Mythos roll (or a Hard Mathematics or Physics roll) and a sacrifice of 1 Sanity point; with a successful roll, the viewer is able to comprehend the angles of the distortion. If you add Indeed, earth sounds and tremors are heralds of the entitys imminent appearance. Most were eaten, with but one or two survivors living to give their account. Malleable Form: may reshape its living flames into various forms, whether a column or ball, or something more intricate, like a flaming humanoid or animal shape. As such, doorways in and out may shift and appear randomly or may, according to some, be controlled solely by the deitys whim. Cloud Memory Command Animal Command Plants Dominate Dream Vision Implant Fear Mental Suggestion Mind Cloud Sirens Song Other names: Child of Yibb-Tstll, the Faceless Demon, Master of Gaunts. Believed to be a male aspect of Shub-Niggurath, the Great God Pan is likened to the wild and untamed forces of fertility and life. The spell must be cast within 500 yards/meters of the Old One, and any interruption to the casting requires the rite to begin afresh (costs are only applied at the endpoint of the spell). Thus, using such deceptive wisdom, cults recruit new members who willingly offer themselves for death, with each death considered to be a tribute to Cythulos. Such information is passed during sleep or meditation. In this manner, the Old Ones and Outer Gods may not be able to withstand this threat, or through it die and be reborn in a horrific melding of the inner, outer, and extra-dimensional realms. Of course, some have little regard to such masks, and worship deity in secret and out of the way places, such as forests, moors, and mountainsides. At the lowest level, the sounds can be heard in ones head at a distance of 5 miles (8 km) from the Outer God. Notably, the INT characteristic has been removed for Mythos gods, as it is essentially meaningless in game terms and serves little to no purpose. The thin neck pulsed with sickening regularity, revealing what looked like gill slits, while the body seemed to be covered in a dense 180 DEITIES OF THE MYTHOS Cult Whether any remnants of Rhan Tegoths pre- or non-human worshippers remain is uncertain, and, if they do, they are likely well hidden among the wilds of Alaska and possibly Greenland. While activities in the Severn Valley are most noticeable, given the deitys ability to touch upon other places and times, cults to this Old One may exist at any point in human history and in any place. Over the years he has participated in the creation and development of numerous scenarios and campaigns, beginning with Gatsby and the Great Race, back in 2005. Mythos Knowledge: points of Cthulhu Mythos and spells; usually, requiring the sacrifice of a persons time (accelerating their age). The Old Ones shall teach mankind new joys and the calling and killing shall multiply, covering all with ecstasy until the flames of total freedom shall burn all things. Any contact with Daoloth would be unnerving and ultimately bizarre, outlandish, and alien. 6 I offer my journals as a compilation of what I have learned and as a gloss and testament to the secrets that most scholars refuse to accept. The act supplies Yidhra with the memories of those it eats, as well as any evolutionary distinctiveness the creature possessed. Mundane weapons (incl. Check out our free conversion guide here. Take inspiration from these to assault the investigators senses and perceptions. With this, the entity phases out of reality and reforms at a later time. The entitys presence, while incorporeal, may be felt as tremors in the air. From the evidence pieced together from various sorcerous sources, all of which warn plainly not to call down this entity, Mguleloc cannot be bargained with nor placated. Mundane weapons (incl. Ythogtha, the twisting horror Sanity Loss: 2D4/2D10 Sanity points to encounter Ythogtha. Such folk tend toward nihilism or at least apathy toward the world around them. shooting in south central los angeles today. Not all products are in all warehouses. Mike Mason, 2020 THE JOURNALS OF SIR HANSEN POPLAN Scattered throughout this volume are excerpts from the journals of Sir Hansen Poplan, the noted researcher, who in his own words said: My studies began with investigations into the nature of a deity named Cthulhu, arising from certain records I was party to in respect of a spectacular shipping accident in the Pacific Ocean in early 1925 related to the freighter Vigilant. The Roman accounts speak of a series of battles with this entity, with a great cost to life, which culminates in Hallucinogenic Fragrance: in addition to its pheromones, the entity constantly produces a sweet-smelling scent that produces a hypnotic state. I saw its enormous cloak open to reveal its glistening body, pulsating and rippling with strange life force, its gigantic wings spread wide. Powers Animate Corpse: may animate corpses by immersing them in its slimy excretions; simply moving over dead bodies allows Bugg-Shash to cover them in slime and bring them to undead life. A certain sense of tainted beauty may resonate, and of things being not what they seem; the milk appears fresh but is old and sour, the lily is gilded, and so on. In addition, call for a Hard CON: if failed, the person suffers 1D4+1 damage plus the temporary loss of 5 points of CON per round (CON lost is regained at 1 point per day thereafter); if successful, 1 damage per round is suffered. A distinct sense of the alien and the other can be felt in its presence. Only those coming within sight of Han in the mists center need to make a Sanity roll for seeing the entity itself. More likely, would be the summoning of a portion of the deity; thus, its physical being would be less harmful (to some degree). Plenty of horror can be had by having such entities employ a well-placed human as a host for a temporary possession, which makes for particularly terrifying and gruesome encounters. 43 books74 followers. Those faced with Daoloth uncontained, if they have not already moved to depart the area, may be granted a single DEX roll to avoid the gods touch in their frantic bid to escape. As to distance, Shudde Mell can telepathically contact a known human anywhere on the planet, but it may take time to locate its chosen victims mind. Try Lulu, Explore Call of Cthulhu Scenarios products, Exploring the Otherworlds of Fiction, Magic, and Gaming, Petersens Field Guide to Lovecraftian Horrors - Hardcover, Malleus Monstrorum - Cthulhu Mythos Bestiary - PDF, Malleus Monstrorum - Cthulhu Mythos Bestiary - Leatherette Slipcase Set, The Grand Grimoire of Cthulhu Mythos Magic Hardcover, Mansions of Madness: Vol 1 - Behind Closed Doors - Hardcover, Call of Cthulhu Keeper Rulebook - Hardcover, Bookwyrms TTRPG Reading Club kicks off with Call of Cthulhu, Journey to Jonstown #53: "I think this little volume should be any RuneQuest fan's next purchase", Chaosium Con 2023 Event Spotlight: 7th Sea LARP "The Pirate Crown" with John Wick. Spells: while the Skinless One has access to any spells desired by the Keeper, the following spells are particularly suitable Armor None. Encounters Shroud of Bliss: those who enter the mist emanating around and from this deity may fall into a dream-like hypnotic state if a Hard POW is failed. Possible Blessings Knowledge Transfer: grants the ability to assume memories of a deceased person by eating their remains. 12 UNKNOWABLE: ABOUT THE GODS OF THE MYTHOS unexpected or puzzling. If forewarned of possible future events, a cultist may possess one or two bonus die to affect rolls versus investigators, or may have a Luck score (based on POW) with which to adjust rolls to their favor. According to their responses on the post, the book is in final layout with the PDF due out at the end of June. Maddening Music: those hearing the insidious music created by the Great God Pan may be overwhelmed with fear and panic, calling for a Sanity roll (0/1D8 loss); with a fumbled result requiring a CON rollif also fumbled, results in instant death from a sudden heart attack. To those devoted to Rlim Shaikorth the frozen citadels appearance upon the sea is cause for celebration, while for others it is a harbinger of death. Certain actions or being witness to certain sights may mark a person or persons with the eye of Iod, with them being hunted down and killed by the deity or its agents. Immortal: a few may be blessed with immortality and unable to die by natural means. It is unknown whether Yidhra is able to consume and reconstitute the matter of other Mythos beings, although some suspect this to be the case and, if this were true, the ability to eat the many cosmic entities dwelling on Earth and recreate them as portions of itself is a truly frightening prospect. For these, they know no fear and will go to any length in their zealotry. Colors, sounds, smells, and general perception seem to shift and cannot be relied upon. Most times, such victims are unaware of being under the mind control and may have no memory of undertaking tasks; however, if they become aware, they may attempt to break free 201 CHAPTER 2 m a l of violence against others, as well as the musicians playing. While the sores do not physically hinder anyone, they are unsightly and may bestow a penalty die when that character interacts socially with others. Suffers minimum damage from mundane weapons (incl. It reforms close to Azathoth within 24 hours. Such a cataclysmic event seems to resonate through human history, emerging in varied forms in numerous religious texts. "Looking back over twenty-five years of monster volumes forCall of Cthulhu, it's obvious that Chaosium's new two-volumeMalleus Monstrorumis not just the best, but miles ahead of its predecessors. Fighting 50% (25/10), damage 4D6 burn Armor None. These other beings may act or speak on behalf of the Old One, and make strike their own bargains with the humans who summoned them. It is said the Book of Iod contains a spell or some form of recipe that allows a person to temporarily hide from this wrathful Old One, although given that tomes rarity, most will find no reprieve and their eventual fate to be a most grisly one. Mindless: at any moment, the dreaming entity may send forth a tentacle of negativity, whose touch instantly disintegrates living matter on contact. Human or alien astronomers able to look upon the stars may find their sight straying toward Xoth and unwittingly gain a glimpse of the cosmic truth embodied by Idh-yaa. Some claim that Nyarlathotep is the will of the gods realized in physical form, hence the entitys many forms mirroring the differing wills of the varied pantheon of Outer Gods, each compressed into matter and presenting sometimes different agendas, yet bound together in their desire for supremacy: a living embodiment of their thoughts and desires. Other names: the Berkeley Toad, the Dark Shambler, the Serpent-Bearded One. Reality seems to be bend and reshape, forming impossible vistas, and ones perception cannot be trusted. Immune to mundane weapons (incl. Enjoy Greg Stafford's award-winning Prince Valiant. Such individuals are likely to undergo sudden personality changes, become cold to the rest of humanity, and may seek to educate others in matters of cosmic truth. Used with permission. A few wizards disagree and have actively sought out or tried to summon Cythulos as means to crossover or challenge the door of death. Powers Call Spawn: may summon 1D6+1 spawn of the Green Abyss per round, which the spawn traveling by the most direct route possible (assume arrival in 1D6 minutes per group of spawn called. TYPICAL PHYSICAL MANIFESTATION: SHUDDE MELL STR 450 CON 400 SIZ 600 DEX 75 Hit Points: 100 Damage Bonus (DB): +12D6 Build: 13 Move: 8 / 10 burrowing Combat Attacks per round: 1D4+4 (tentacles) or 1D4 (grab) or 1 (smash) May use its tentacles to bash, attacking with 1D4+4 tentacles (6D6 damage), may grab and then crush or drain up to 1D4 opponents, or use its bulk to smash and pound once per round. Its mass is like a great pool, its substance rippling and creating waves that roll across its form. In the long history of bestiaries and "god books" for RPGs this is by far the best. In regard to such concerns, mediums, spiritualists, and those of a New Age persuasion may pose particularly ripe subjects for Qyth-azs attentions. Believed to be the spawn of Tsathoggua (some say the firstborn of ), Ossadagowah is a matured Old One, said to have grown to monstrous proportions. Given the books rarity, little is truly known of its contents, which are alleged to provide insight into Iod and a few other deities. If able, the deity will retreat to darkness rather than exit to its home dimension, staying as long as possible to feed until it is pulled home by it prison realitythe timescale is set by the Keeper, but should be no longer than 24 hours. While another machine may be controlled, the Tick Tock Man cannot change such a machines normal operations (i.e. On the ground, it may only employ one attack per round, be it a bite, claw, or to consume. There are no records of it traveling to Earth (as yet), although one may assume our planet is a likely destination due to its wealth of minerals. Armor None. One might conjecture that the being remains in situ, biding its time in darkness until the wheel of the cosmos turns once more and the Great Old Ones are released from bondage. Among devoted cultists, death is not considered a bad thing, but rather something to embrace, a journey through which they will ultimately change. If true, it would suggest that Atlach-Nacha and Yog-Sothoth are at odds in some cosmic game in which the fate of the universe restsdoubtless, if either should win, it will not go well for humanity. These flesh-puppets perform its bidding, allowing it to manipulate others and effect earthly affairs. Eihort, master of the labyrinth Sanity Loss: 1D6/1D20 Sanity points. Fighting 60% (30/12), damage 1D6 to 3D6 Armor Varies; from none to a 6-point hard shell. If reduced to zero hit points, Nodens vanishes in a puff of smoke. TYPICAL PHYSICAL MANIFESTATION: NODENS STR 210 CON 220 SIZ 90* *SIZ in human form; true SIZ is unknown. 229 CHAPTER 2 m a l Commune with Snakes: bestowed the ability to communicate with snakes; this may include an understanding of the tongue of serpent people. 84 DEITIES OF THE MYTHOS Aura A distinct sense of wrongness surrounds this deity and all things associated with it; something so terrible that to behold it is to know eternal suffering. If you think that sounds incredibly specific, thats because it is. Some entries are not quite alphabetical, but based on their place of origin, for example: "Tindalos, Hounds of" or "Shub-Niggurath, Dark Young of." bullets) deal minimum damage. NUG & YEB (Great Old Ones) Above the one-thousand bridges over the river of the forbidden city of Yian-Ho rises the black sun. Scholars sometimes speak of this entity as the Messenger of the Outer Gods or Old Ones, the voice of Azathoth, or as the heart and soul of the True Gods of the cosmos. What is agreed upon is that UbboSathla was the guardian of the Tablets of Life (also known as the Elder Keys), a collection of star-wrought stones inscribed with great knowledge supposedly containing the secrets of the gods. Given its current subterranean location, one assumes it would be extraordinary if any such seeds found their way to Mars surface, into space, and on to Earth. When the enchanted fan is removed, the goddess full monstrousness is gruesomely apparent. Further complexity arises from the understanding that Mhithrha has been engaged in an eternal struggle against Yog-Sothoth, with the Arch-Lord apparently vying to destroy and replace Yog-Sothoth as some sort of master of time and space. Regenerates 1D3 hit points per magic point spent in healing itself (death at zero hit points). Powers Transform Dreamer: should a dreamer attract Hypnos attention; the entity may transform the sleepers form in either a beneficial or negative way. Occasionally, demented eyes form and then burst, while holes appear that take mouth-like shapes, suck the air, and then disappear. Additionally, Mythos deities are never subject to the Outnumbered rule; thus, if six investigators outnumber Cthulhu (who possesses 2 attacks per round), none of the investigators receive a bonus die to their attacks. In all reports and lore, Yu-mengtis appears to exist to consume all matter. What stops this being from destroying everything? Authors: Mike Mason with Matt SandersonCover Artist: Sam Lamont and Rhys Pugh. The immense Cthulhu Mythos bestiary includes detailed story information and scenario seeds for all the monsters in the Keeper Deck. Are cultists blessed with powers, physically changed, or altered in some fashion? The possession lasts as long as the parasite is connected, although the parasite can detach itself to move to another host if it wishes. Mhithrha, the great wolf Sanity Loss: 1D10/1D100 Sanity points. Like no shark Id seen before for since, it had horrible growth about its mouth, tentacle-like, some curling, some rigid. Each spine possesses 4-point metallic armor and 6 hit points. While such appearances are rare, the Messenger is cited in numerous tomes, although its connection to the Crawling Chaos is not often mentioned. Success staves off instant death or the loss of a limb but still results in 1D10 damage and the temporary loss of 3D10 points of CON due to frostbite. Regenerates 1D6 hit points per round spent healing itself (death at zero hit points). Other names: the Dancers, Lesser Ones, the Pipers. Consume (mnvr): leaps upon the target and begins to absorb them over the course of 6 rounds. The work of such cults tends to fall into three camps: firstly, sowing seeds of corruption in all things to prepare the way for their gods rebirth; secondly, the acquisition of knowledge (magical) to prepare themselves to take a place at their gods side; and thirdly, to seek a means to free and release their god from its confinement. Gnophkehs naturally generates a constant and intense cold around itself, and for every round spent within 2 yards/meters requires a successful CON roll or the loss of 1 hit point to freezing damage (if not protected against the cold). Tickets cost 24 - 35 and the journey takes 50 min. Conveyed upon a great shell chariot carried on the backs of dolphins, our master shall descend from the heavens. Von Junzt recounts the tale of Tyog, a high priest of the Dark Mother, who in the Year of the Red Moon believed he had found a way to protect himself from Ghatanothoas terrible gaze, only to find (to his horror) that the scroll on which he had set down his spell of protection has been stolen and replaced with a fake by devious cultists of Ghatanothoa. (range 10 yards/meters). Forming out the horrid mass were several rudimentary limbs or pseudopods, which seemed to be reaching out from the canvas toward the viewer. Swallow: lurching forward, the Old One gobbles up a target within 5 yards/meters. While these two entities are similar in many ways, Abhoth apparently possesses sentience and intelligence, whereas Ubbo-Sathla appears to near insentient, a mindless pool of flesh living at a primal level. The Old One then manifests in the light and, in an almost slow-motion fashion, descending down toward the summoner, who must quickly petition the entity or be touched and rapidly aged until they are nothing but dust. It reforms 10 hours later. Small, vestigial legs dangled about its underside, although these did not seem to serve any purpose as it glided over the floor with a slug-like quality. Other limbs, some human-like, some more tentacular, grow, pulse, and then retract. Bruce Ballon: Mhithrha and The Sacred Light. bullets) deal minimum damage. The mind is filled with outr haunting music that washes away the distractions of everyday life. Certainly, calling upon an extradimensional god to bestow magical wisdom is not without its dangers or consequences. TYPICAL PHYSICAL MANIFESTATION: IOD Iod, hunter of souls Sanity Loss: 1D6/3D10 Sanity points. to your cart, we will add the PDF to your shopping cart after you add the physical book in order In all cases, its appearance causes fires and other sources of heat and light to be extinguished, while its smell is the heady stench of death. Immune to mundane weapons (incl. A number of scholars believe it does manifest elsewhere, citing conversations held with certain brains tended to by the migo, which suggests this avatar appears on worlds inhabited by the Fungi from Yuggoth. Aura Sanity Loss: 1D6/2D10 Sanity points. Clearly, a warning for us to go no further lest we bring Basts anger and retribution on our heads. Some are blessed with the ability to control these miniature horrors, commanding them to exit their bodies so as to perform some task, which may be to gather information, enact violence, and so on. For a portion of Azathoth (see below), the Keeper should decide whether any (suggest 1D3) or no servitors are accompanying the lesser form of the entity. Fighting Shoot goo And lo! Piercing Cold: in its snow form, the avatar inflicts freezing damage. Fire Walk: able to enter a fire and be transported to another fire elsewhere (target destination must have a fire specially prepared; costing 5 magic points). Mundane weapons (incl. Other names: Dweller in Darkness, Haunter of the Red Abyss, Night Comer, The Thing That Should Not Be. June 08, 2021. . A few may feel the compulsion to locate and then find Abhoth so they can join with their god. In this, we see a direct parallel to other Old Ones wishing to fashion humanity in their image (as referenced in the Necronomicon). Grab (mnvr): swoops low and makes a grab with one or more of its tendrils. Fighting Bite/Kiss Monstrous Form STR 150 85% (42/17), damage 1D6+1D6 60% (30/12), damage 1D4+1D6 or magic point drain CON 250 SIZ 360 DEX 120 Hit Points: 61 Damage Bonus (DB): +5D6 Build: 6 Move: 10 Combat Attacks per round: 4 (slash and pierce) or 1 kiss (bite) Uses four of its six limbs, each equipped with claw-like talons, to slash or pierce, or may kiss (bite) once per round. We are unlikely to reach a consensus any time soon, and this author encourages further research. Those encountering shrines, effigies, or coming into contact with Xada-Hgla will primarily be overcome with its alienness. Depictions and objects clearly demonstrate its otherworldly nature and will feel wrong and unwholesome. YOG-SOTHOTH: TAWIL ATUMR (Avatar) Know you the Gate by the Ancient Guardian whose form at times takes humanoid shape, covered overall by fine and shimmering linen, veiling its features and hiding that which is within.

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